Cg
Description
The NVIDIA Cg Toolkit allows users to take advantage of today’s global processing units (GPUs) across multiple platforms and application programming interfaces (APIs). Now supporting OpenGL’s ARB_vertex_program and ARB_fragment_program extensions, the compiler allows developers to create advanced visual effects for today’s programmable GPUs from NVIDIA and other vendors.
Cg also comes with a suite of complementary tools, including plug-ins for artists (supporting Maya, 3ds max, and Softimage|XSI), run-time libraries, comprehensive documentation, and hundreds of shader examples.
For more information, please see the Cg home page.
Use
Hawk- Cg on Hawk is available through the Cg module. For more information on modules, please see the modules page.