Cg

Description

The NVIDIA Cg Toolkit allows users to take advantage of today’s global processing units (GPUs) across multiple platforms and application programming interfaces (APIs). Now supporting OpenGL’s ARB_vertex_program and ARB_fragment_program extensions, the compiler allows developers to create advanced visual effects for today’s programmable GPUs from NVIDIA and other vendors.

Cg also comes with a suite of complementary tools, including plug-ins for artists (supporting Maya, 3ds max, and Softimage|XSI), run-time libraries, comprehensive documentation, and hundreds of shader examples.

For more information, please see the Cg home page.

Use


Hawk
Cg on Hawk is available through the Cg module. For more information on modules, please see the modules page.